────────── ■ │ Versions 1.2.X │ ■ ────────────────────────────────────────────────────────────────────────────

───── • v1.2.0 • ─────
• Bundled NFSMW Unlimiter, which should make the installation process a lot easier and smoother.
• [HEAT 10 REBALANCE] The speedbreaker now can push through Heat 10 cops (although slightly not as easy as
                      other cops), but they have infinite mass otherwise. It still can't push through Heat 10
                      roadblocks; you need to hit the vehicle with a Light SUV model to get through one.
• Updated Bartender for more features.
• Changed the cop destruction strings for heats 2 to 6 for clarity.
  (Yes, "Street Racing Unit Interceptor" is correct. It's an interceptor from the Street Racing Unit)
• Added a new car reskin: White SUV (COPSUVWHITE)
• Semi trucks don't have infinite mass anymore.
• Removed Herobrine.






────────── ■ │ Versions 1.1.X │ ■ ────────────────────────────────────────────────────────────────────────────

───── • v1.1.0 • ─────
• [REBALANCE] Rebalanced the difficulty of the mod (not to make it easy, but rather, to make it fun):
  - Nerfed many cop masses;
  - Nerfed cop health (they were basically all invincible before, their health had no meaning at all);
  - Nerfed cop acceleration values (no more rocketship Civic Cruisers... probably);
  - Slightly nerfed Spike Strip spawn rates;
  - Adjusted milestones and challenge goals;
  - Greatly lowered Roadblock and Spike Strip milestones, as they're too RnG-heavy;
     - Roadblock and Spike Strip challenges no longer have their goals increased with "Harder Challenge Goals"
  - Removed the "Adjust Blacklist Bounty" option, as it was irrelevant and unbalanced;
  - Added a new custom car for the Road Rage challenge.


• Updated the bundled Bartender's version for more features.

• New bundled mods:
  - Open Limit Adjuster, by gaycoderprincess;
     ==> Allows for more freedom in my end, as it fixes some issues and opens more possibilities;
  - SpeedFixer, by oldmanjenkins;
     ==> Allows for unique SpeedBreaker mechanics that work as a great tool to fight back against cops.

• NFSMW Unlimiter is now required to play the mod.
  - This allows me to create or bundle multiple addon cops, thus expanding the possibilities for cop cars.
  - [HEAT 07] Created many custom cop models replacing Bonus and Bomb targets. They're reskins of existing
              cops and fix the issue of disappearing models, as well as having more aesthetic freedom.


• New SpeedBreaker mechanics, made possible by the SpeedFixer mod, by oldmanjenkins:
     ==> The SpeedBreaker now only lasts 2.0 seconds, and you need to kill cops to recharge it.
     ==> The SB is now an "invincible mode" that makes your mass "infinite" (you can still be busted!).
         ==> You are still not immune to Heat 10's invincible cops.
     ==> You can activate the SB at any speed, even when stationary. This helps you escape when pinned down.
     ==> The SB now doesn't slow down time and barely changes your car's handling.
     ==> All of this was made to make the SB a "super mode" to help you escape dire situations.

  - [HEAT 07]
     ==> The SB can only be recharged by destroying High Value targets (0.5 seconds each).
     ==> Destroying Bomb or Super Bomb targets will drain/deplete your SB charge.


• New optional feature: the possibility of spawning 15 Rhinos at once.
• Used Bartender's Roadblock editor to create a few custom Roadblocks.
• Clarified some documentation.






────────── ■ │ Versions 1.0.X │ ■ ────────────────────────────────────────────────────────────────────────────

───── • v1.0.1 • ─────
• Fixed an error in the installation scripts (thanks to BUDGET_TOASTER for fixing it, as I wasn't available)


───── • v1.0.0 • ─────
• Initial Release